Equipment
Drum machines
In general:
Drum machines are sequencers with a synthesizer,
sampler, and/or a sample playback (rompler) component that
is tailored to reproduce the sounds of drums and other traditional
percussion instruments, as well as produce unique sounds (usually
percussive in nature) and to compose drum beats. Sample playback
drum machines are the most common.
Early drum machines:
Early drum machines were referred to as "rhythm machines" because
they only played preprogrammed rhythms such as mambo, tango,
etc. The first rhythm machines were included in organs, in
the late 1960s. The first stand-alone drum machine was released
around 1970 by a company then called Ace Tone, and was called
the Rhythm Ace. This was a preset-only unit; it was not possible
to make user-programmable rhythms. A number of other preset
drum machines were released in the 1970s.
One of the first programmable rhythm machines, which allowed
the user to create their own beats, was the Roland (Ace Tone's
new name) CR-78, which came out in 1979. Roland then came out
with the Boss DR-55 later in 1979, which was a fully programmable
drum machine for under $200. The DR-55 had all of four sounds
and memory for only 16 rhythms.
Digital samples:
In 1980 the first drum machine to use digital samples, the
Linn LM-1, came out. Costing $5000, its distinct sound can
be heard on many records from the early 1980s, such as The
Human League's Dare and Men Without Hats' Rhythm
of Youth. The famous Roland TR-808 came out months later;
while the TR-808 did not have digitally sampled sounds, it
was a good deal more inexpensive. It was considered a poor
man's drum machine.
Drum machines using digital samples were a good deal more
popular than the TR-808 in the early 1980s. Its sound only
became truly desirable in the late 1980s, about five years
after being discontinued. The sounds that are particular to
the TR-808 have become pop music clichés, heard on countless
recordings.
Synchronization:
Because these early drum machines came out before the introduction
of MIDI in 1983, they used a variety of methods of having their
rhythms synchronized to other electronic devices. Some used
a method of synchronization called DIN-synch, or synch-24.
Some of these machines also output analog CV/Gate voltages
that could be used to synchronize or control analog synthesizers
and other music equipment.
Drum machines can either be programmed in real time (the
user hears a metronome and plays beats in time with the metronome)
or in step time, where the user specifies the precise moment
in time on which a note will sound. By stringing differently-programmed
bars together, fills, breaks, rhythmic changes, and longer
phrases can be created. Drum machine controls typically include
Tempo, Start and Stop, volume control of individual sounds,
keys to trigger individual drum sounds, and storage locations
for a number of different rhythms. Most drum machines can also
be controlled via MIDI.
By the year 2000, stand-alone drum machines became much less
common, being partly supplanted by general-purpose hardware
samplers controlled by sequencers (built-in or external), software-based
sequencing and sampling, and music workstations with integrated
sequencing and drum sounds. TR-808 and other digitized drum
machine sounds can be found on archives on the Internet. However,
traditional drum machines are still being made by companies
such as Roland Corporation (under the name Boss), Zoom, Korg
and Alesis, whose SR16 drum machine has remained popular since
the early 1990s.
There are percussion-specific sound modules that can be triggered
by pickups, trigger pads, or through MIDI. These are called
drum modules; the Alesis D-4 is a popular example. Unless such
a sound module also features a sequencer, it is, strictly speaking,
not a drum machine.
Programming:
Drum machine programming can be done (depending
on the machine) in real-time: the user creates drum
patterns by pressing the trigger pads as though a drum kit
were being played, or using step-sequencing: the pattern
is built up over time by adding individual sounds at certain
points by placing them, as with the TR-808 and TR-909 along
a 16 step bar. For example, a '4 to the floor' generic dance
pattern could be made by placing a closed high hat on the 3,
7, 11, and 15th steps. Then a kick drum on the 1, 5, 7, and
13th steps with a clap on the 5 and 13th. This pattern could
be varied in a multitude of ways to obtain fills, break-downs
and other elements that the programmer sees fit, which in turn
can be sequenced- essentially the drum machine plays back the
programmed patterns from memory in an order the programmer
has chosen.
If the drum machine has MIDI In and Out connectivity, then
one could program the drum machine with a computer or other
MIDI device.
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